Steps
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Specifies the number of transformations, or steps, between
the two objects you are blending. Each step is a different
object slightly changed to look more like the second object.
The more steps you use, the closer (and smoother) the transforming
objects are. You can use as many as 1000 steps.
A large number of steps can slow redraw time.
Objects blend from the front to the back object (the front
object is the one you drew last). Select an object and press
F10 to move it to the front. Designer cannot blend patterns,
but it blends the pattern color and places the pattern in all the
transformations.
If the objects have different patterns (for example, a hatch
and a gradient), Designer places the pattern of the top object
in all the transformations. Designer does not place bitmap
patterns in transformations.
Designer cannot blend grouped, bitmap, or text objects. You
can convert text to curves and then blend it.
Blending results are usually better with uncomplicated
objects.
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Reverse Direction
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Lets you reverse the way Designer normally compares points
if you don't like the results of a blend.
Objects are drawn either clockwise or counterclockwise
from a starting point. For example, closed objects are drawn
counterclockwise. When Designer blends objects, it matches
corresponding points of the two objects so that the order the
points were drawn determines the appearance of the blend.
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Dynamic
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By default, steps between blended objects are dynamically
maintained. If you change the color or reshape one of the
objects or "nodes" the blend is automatically recalculated.
Deselect Dynamic before you apply the blend to create a
series of objects. They will not be dynamically maintained.
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Choose Origins
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Designer blends a point on the first object to a corresponding
point on the second object. Use this button to change the
default origins.
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Convert Step to
Node
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Lets you convert one of a dynamic blend's steps to an object.
Once converted, the original blend is no longer maintained,
only the blend between the new object
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Remove Node
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Lets you convert an object in a dynamic blend to a step.
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Remove Blend
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Lets you remove the dynamic blend between objects.
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