Blend Objects dialog box

This dialog box lets you transform one object into another. You can specify the number of transformations, or steps, between two objects. Each step is a different object slightly changed to look more like the second object. The more steps you use, the closer (and smoother) the transforming objects are. You can use as many as 1000 steps.

Blending results are usually better with uncomplicated objects.

Large numbers of steps can slow redraw time.

You may have to try several different settings to find the ones that give the effect you want.

Designer cannot blend grouped, bitmap, or text objects. You can convert text to curves and then blend it.

Steps

Specifies the number of transformations, or steps, between the two objects you are blending. Each step is a different object slightly changed to look more like the second object. The more steps you use, the closer (and smoother) the transforming objects are. You can use as many as 1000 steps.

A large number of steps can slow redraw time.

Objects blend from the front to the back object (the front object is the one you drew last). Select an object and press F10 to move it to the front. Designer cannot blend patterns, but it blends the pattern color and places the pattern in all the transformations.

If the objects have different patterns (for example, a hatch and a gradient), Designer places the pattern of the top object in all the transformations. Designer does not place bitmap patterns in transformations.

Designer cannot blend grouped, bitmap, or text objects. You can convert text to curves and then blend it.

Blending results are usually better with uncomplicated objects.

Reverse Direction

Lets you reverse the way Designer normally compares points if you don't like the results of a blend.

Objects are drawn either clockwise or counterclockwise from a starting point. For example, closed objects are drawn counterclockwise. When Designer blends objects, it matches corresponding points of the two objects so that the order the points were drawn determines the appearance of the blend.

Dynamic

By default, steps between blended objects are dynamically maintained. If you change the color or reshape one of the objects or "nodes" the blend is automatically recalculated.

Deselect Dynamic before you apply the blend to create a series of objects. They will not be dynamically maintained.

Choose Origins

Designer blends a point on the first object to a corresponding point on the second object. Use this button to change the default origins.

Convert Step to Node

Lets you convert one of a dynamic blend's steps to an object. Once converted, the original blend is no longer maintained, only the blend between the new object

Remove Node

Lets you convert an object in a dynamic blend to a step.

Remove Blend

Lets you remove the dynamic blend between objects.



Related Topics   

Blending Effects